using UnityEngine;

namespace MilkShake
{
	public struct ShakeResult
	{
		public Vector3 PositionShake;

		public Vector3 RotationShake;

		public static ShakeResult operator +(ShakeResult a, ShakeResult b)
		{
			ShakeResult result = default(ShakeResult);
			result.PositionShake = a.PositionShake + b.PositionShake;
			result.RotationShake = a.RotationShake + b.RotationShake;
			return result;
		}
	}
}
